
Samsung Spatial Signage Brings Fantasy Characters to Life at Tokyo Game Show 2026
At Tokyo Game Show (TGS) 2026, held from September 17 to 20 at Makuhari Messe in Chiba, Japan, Samsung Electronics and NC demonstrated how immersive display technology can transform the way fans experience gaming characters and digital worlds.
At the event, visitors encountered characters from Astrae Oratio, NC’s upcoming urban fantasy RPG, through Samsung’s glasses-free 3D Spatial Signage. The installation turned a conventional game booth into an immersive environment, giving visitors the impression that the game’s characters had stepped out of the digital world and into the physical space.
The experience demonstrated how advanced display technology can help game publishers and intellectual-property owners create memorable physical experiences while giving audiences new ways to interact with familiar characters.
Bringing Digital Characters Into the Real World
For game developers and IP owners, translating digital characters into physical environments can be challenging. Traditional posters, static displays and conventional video screens can showcase artwork, but they may not fully capture the depth and personality of animated characters.
NC took a different approach at TGS 2026.
At the entrance to its booth, the company installed an 85-inch Samsung Spatial Signage display as part of an elevator-themed structure. The display presented Astrae Oratio characters at nearly life-size scale, creating the impression that they were emerging from an elevator and entering the real world.
Samsung’s patented 3D Plate technology creates the perception of depth without requiring viewers to wear specialized 3D glasses. The result is an immersive visual experience that allows visitors to see characters from a new perspective while remaining in a conventional public environment.
“We wanted visitors to come face-to-face with the characters at life-size scale and feel immersed in the game’s world from the moment they entered the booth,” said Yongsoo Lee, Head of Astrae Oratio Business Division at NC.
Lee noted that the liveliness and realism of characters are particularly important for games in the subculture genre, making the ability to present them with a stronger sense of depth especially valuable.
An Experience Designed to Capture Attention
The Samsung scale and movement of the Spatial Signage installation immediately attracted visitors. Rather than simply displaying a character on a flat screen, the technology created the visual impression of a figure occupying a three-dimensional space.
Content creator Kawaii CoCo said the character’s movement made the display feel more interactive and human-like. She also highlighted the installation’s potential for social media, noting that its scale and visual impact encouraged her to capture footage and share the experience with her audience.
The Samsung display’s slim design further contributed to its ability to fit naturally into the booth. Despite measuring only 52mm in profile, Spatial Signage is designed to create the impression that the space continues behind the display.
For visitors, that illusion could be striking.
Daniel Acero said he initially thought the installation was not a conventional display at all, describing it as resembling a transparent screen with an actual space behind it. He also noted that using the technology as the first public impression of the game could help communicate the personalities of its characters and shape audience perceptions.
Extending the Experience Beyond the Entrance
NC did not limit Spatial Signage to the booth entrance. Smaller 32-inch displays were positioned in waiting areas and along the visitor route, allowing the characters and game world to remain part of the experience throughout the booth.
With a profile of just 49.4mm, the compact displays could be integrated into areas where space was limited. Their placement also gave visitors something to interact with visually while waiting to experience the game.
Visitor Tomas Portier said the displays helped make waiting time more enjoyable, while also allowing visitors to become familiar with the characters. He described the experience as more lively than viewing a conventional still image or standard screen.
This Samsung approach transformed areas that might otherwise have served a purely functional purpose into extensions of the game’s storytelling environment.
Making Better Use of Limited Space
Large-scale event installations often have to balance visual impact with practical considerations such as booth size, visitor movement and storage. For NC, the slim profile of Samsung Spatial Signage provided flexibility when designing its TGS booth.
“Designing the visitor flow was quite challenging, but since Spatial Signage is very slim, it was really easy to install and make effective use of the space,” Lee explained.
The installation also allowed NC to use the area behind the display for merchandise storage, combining a prominent visual attraction with a practical function.
Visitors noticed the efficiency of the design. David Yousefi said the installation initially appeared much larger than expected but was able to deliver its visual effect within a relatively limited space.
That combination of immersive visuals and compact hardware could make the technology useful for a range of commercial and entertainment environments.

From Gaming Events to Retail and Attractions
The potential applications of Spatial Signage extend beyond game conventions. Visitors and industry professionals at TGS 2026 suggested that the technology could be used in retail stores, theme parks, music events and other public spaces where brands want to connect digital content with physical environments.
Miguel Moren, a gaming industry professional and TGS exhibitor, said that placing animated video game characters in real-world spaces creates an appealing blend between imaginary and physical worlds.
Rio Matsushita also highlighted the appeal of seeing a favorite character move directly in front of an audience. He suggested that installations like the TGS display could be particularly engaging in entertainment-focused areas such as Tokyo’s Akihabara district.
Other visitors identified commercial possibilities. Nicolas Felix suggested that the technology could be used in retail environments to showcase clothing on digital characters, while Yousefi pointed to theme parks and other events as potential applications.
These possibilities illustrate how immersive signage can become more than a way to display advertising or promotional content. It can become part of the experience itself.
Expanding Spatial Experiences
The TGS 2026 installation is part of Samsung’s broader deployment of Spatial Signage across entertainment, retail and live-event environments.
At Everland Safari World in Korea, the technology has been incorporated into visitor queues, extending the attraction experience into spaces traditionally used for crowd management. In the United States, the Governors Ball Music Festival used an 85-inch Spatial Signage display to showcase merchandise, combining immersive visuals with commerce in a live-event setting.
These examples demonstrate the flexibility of the technology across different environments.
At Tokyo Game Show, Samsung and NC used Spatial Signage to bring Astrae Oratio characters into the physical world, creating a visual experience that visitors could see without wearing 3D glasses. The combination of depth, movement, large-scale presentation and slim hardware allowed the game’s fictional universe to become part of the physical event.
As brands and entertainment companies look for new ways to connect audiences with digital content, technologies such as Spatial Signage could offer another avenue for storytelling. By merging physical environments with three-dimensional digital visuals, Samsung’s display technology demonstrates how the boundary between virtual worlds and real-world spaces can become increasingly immersive.
Source Link: https://news.samsung.com/


